Category Archives: Reviews: Collectible Card Games

Reviews: Collectible Card Games

Review – Masters of the Gridiron

Masters of the Gridiron

Review – Masters of the Gridiron Matt Snodgrass, Play Unplugged Overview The Super Bowl is over and, the disappointment that was the game notwithstanding, you won’t see your next NFL game for another six months. If you’re jonesing for some football action but don’t want to wait until the fall, Masters of the Gridiron is for…

Review – Android: Netrunner

Android: Netrunner

Review – Android: Netrunner Paul Carboni, Play Unplugged Like my fellow contributor Mike Eaton, I love Magic: The Gathering. I know a slightly depressing amount of Dominarian history, and I still mentally kick myself when I remember that I wasn’t playing during the first Ravnica block. But unlike Mike, I don’t typically cover Magic for…

True-Name Nemesis and Friends: Reflections on Commander 2013

A nemesis indeed!

True-Name Nemesis and Friends: Reflections on Commander 2013 Mike Eaton, Play Unplugged As I write this, the price on True-Name Nemesis is still fluctuating. Hours ago, it was averaging at $40; at this moment, it’s at a high of $57. The only place you can get it is in a deck that costs $30; why…

Review – Duel Decks: Heroes vs. Monsters

Heroes Vs. Monsters

Review – Duel Decks: Heroes vs. Monsters Mike Eaton, Play Unplugged I’m not sure if this has quite come through, but I’m a Greek Geek. Like . . . I’m entrenched pretty deeply in Geek Mythology. As in, my first reaction when I saw the spoiler for Hundred-Handed One was to shout “Hecatoncheires!” to the confusion and…

Limited Resources – From the Vault: Twenty

From the Vault: Twenty

Limited Resources – From the Vault: Twenty Mike Eaton, Play Unplugged For those who aren’t aware, those Wizards of the Coast have been releasing a special, limited-print boxed set every year, made of reprinted cards with special foiling. Each set has a theme. Play Unplugged has put together pieces about From the Vault: Legends and From the Vault: Realms. In the two previous…

Gatecrash Guild Abilities Revealed!

Firemane Avenger

Gatecrash Guild Abilities Revealed! Mike Eaton, Play Unplugged Wizards of the Coast have been slowly revealing one spoiler from each guild as a holiday present to us, in an event that some (no one) are calling (no one is saying this) “Ravnichannukah!” (I regret nothing; viva le pun.) On the first night, we met Fathom…

Writer’s Choice Holiday Buys 2012!

presents

Writer’s Choice Holiday Buys 2012! Enrico Nardini, Play Unplugged It’s the holiday season! No matter what you celebrate, chances are if you are reading this their is a tabletop gamer in your life that you need to purchase a gift for. Each year around this time we ask Play Unplugged’s writer’s to share their number…

Review: Taking a Look at Kaijudo!

Dojo Edition Deck and Booster Pack

Review: Taking a Look at Kaijudo! Mike Eaton, Play Unplugged In 1998, Magic at my school came to a grinding halt because of the Pokemon TCG. The appeal of Pokemon was that games were faster, gameplay was simpler, and it had a TV-show tie-in. (Also, the teachers at my religious institution weren’t exactly down with…

Preview: From the Vault: Realms

fromthevaultrealms

Preview: From the Vault: Realms Mike Eaton, Play Unplugged The last time the Wizards of the Coast opened the Vault, they unleashed upon us the Legends. We talked about whether to buy it, and decided that we should. (Side note: At that time, I said I would probably never build a Kiki-Jiki, Mirror-Breaker deck. I…

Review: Magic 2013 Intro Pack, Path to Victory

Path to Victory: Token Teacher

Review: Magic 2013 Intro Pack, Path to Victory Mike Eaton, Play Unplugged Intro Packs, by Wizards of the Coast‘s own admission, are not put together to be taken to an FNM, out of the box. That’s what the juicier, rarer Event Decks are for. Which leads us to ask, what can we do with an…